Cross-Platform Event to Address Asia’s Booming Digital Entertainment Sector


Cross-Platform Event to Address Asia’s Booming Digital Entertainment Sector

Over the past decade, the development of the digital entertainment industry has mainly focused on gaming, animation, film, literature and music. Some of these areas – such as animation and literature – have been around since long before the birth of the digital media, when they were closely reliant on analogue methods and materials. Film and music have long been spread through TV, CDs and other such platforms.

 

The biggest common denominator of these modes of communication was their limited reach and slow dissemination among audiences. Before the advent of digitization, these two points were almost fatal to the traditional entertainment industry. However, in the present era, rapidly-delivered online forms of transmission and the widespread coverage of the Internet have been quick to replace traditional communication methods.

 

The development of the Internet has digitized entertainment platforms, made them more prosperous, and lent them a spectacular vitality. As the most innovative format in the emerging cultural industry value chain, the digital entertainment industry today has a broad scope for development and huge market potential.

 

To support the digital entertainment industry at this important moment in its development, Duxes will host the Asia Digital Entertainment Summit & Awards Ceremony 2020 (ADES) from November 5-6, 2020 in Beijing. The event will gather representatives of digital entertainment platforms, gaming companies, digital music service providers, music retailers, and government authorities, to cover the latest industry and regulatory conditions in Asia, digital entertainment marketing strategies and sales channels, as well as the impact of artificial intelligence and cloud gaming on consumer behavior.

 

The Asia Digital Entertainment Summit & Awards Ceremony 2020 (ADES) is Duxes’ first event tackling the burgeoning digital entertainment market in Asia, and follows a series of events covering the tech and digital marketing sectors in China and across Asia, which have been acclaimed for their thorough content and interactive format. Professionals working in gaming, animation, video, music and related fields, are welcome to attend.

 

Highlights

  1. Analyzing Market Trends and COVID-19’s Impact on Asia Digital Entertainment Industry
  2. Exploring and Maximizing the Commercial Potential of Esports
  3. Monetization of Short Video and Live Streaming
  4. How 5G, AI and Cloud Shape the Future of Digital Entertainment
  5. AR&VR-The Future of Mobile Gaming
  6. Cloud Gaming-A New Future of Interactive Entertainment
  7. Different States of Growth: Profiting from Scale
  8. Strategies to Increase Recurring Subscribers and Acquisition of New Customers
  9. Live streaming for video games and Esports booms
  10. How to Construct Brand-New Esports Ecosystems
  11. Pushing Forward Video Streaming by Data, Artificial Intelligence, and Machine Learning
  12. Cybersecurity and Payment in the Media & Entertainment Industry